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This is a really solid concept for a game! I love the lore and the bread crumbs of story so far! This is a great start and I look forward to more! The only two major critiques I have are the following:

1) the camera movement is a little weird because it goes against what players naturally do (or at least what we've been trained to do). For example, in the game, if the cursor is on the left side of the screen and the player clicks to pan the camera, the camera pans to the right instead of the left. For the most part, as far as I'm aware, the camera should pan in the same direction that the player would naturally want to pan to (hopefully that makes sense). So, for me it was a little disorienting.

2) The player is able to interact with objects from afar instead of close up. In some cases, I barely needed to approach a table to click on any interactable objects.  I was able to hover the cursor over an area of the screen and once the cursor was highlighted, I knew there was something to click on. Now, this is not to say that the player should be right up against an object to interact with it, but there's a balance that can be struck somewhere. 


That's all! I look forward to your next project(s) and/or the continuation of this one!

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Thank you for the feedback!
I will try to figure out how to fix the camera issue, but right now I'm not sure yet. I think in Unreal the axis are inverted by default. lol
And yeah, collision boxes, as well as other things like bug fixes should come in the next update.
I'm glad you liked my game! Thank you so much for playing! =)