A downloadable game for Windows

You fell into a mysterious dungeon, losing your memory in the process. Now you find yourself trapped in this strange place. What lurks in these depths? Enemies? Traps? Puzzles? Find your way out and learn the story of those who dwelled here a long time ago…

***

This is a demo for a larger dungeon crawler I plan to make someday. There will be more levels to come...

3D assets used in this game come from Unreal Marketplace, Fab, and Quixel Megascans.

At the moment, there is only Windows build available. If there's interest, I will make a Mac build as well. 

This game was made for Pixelles Make Games Program 2024, using Unreal Engine 5.5.

This game is my first serious attempt to make a videogame on my own. Huge thanks to Catherine, my mentor from Pixelles, for helping me with this game!

***

Language: English

OS: Windows

How to play:

Mouse and keyboard. WASD to move, hold right mouse button to move camera, click left mouse button to interact.


Minimum requirements:

Operating system: Windows 10 64-bit or Windows 11

Processor: Quad-core Intel or AMD 2.5 GHz or superior

Memory: 8GB RAM

Graphics Card: Any DirectX 11 or 12 compatible card, at least 4GB video memory.

Updated 13 days ago
Published 19 days ago
StatusIn development
PlatformsWindows
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorEvoelyany
GenreAdventure, Puzzle, Role Playing
Tags3D, Dungeon Crawler, Fantasy, First-Person, Singleplayer, Story Rich, Unreal Engine

Download

Download
The Giving Place_WIN.rar 2.4 GB
Version 1 19 days ago

Install instructions

Download the file, unzip it into your desired location and run The Giving Place.exe file.

Comments

Log in with itch.io to leave a comment.

This is a really solid concept for a game! I love the lore and the bread crumbs of story so far! This is a great start and I look forward to more! The only two major critiques I have are the following:

1) the camera movement is a little weird because it goes against what players naturally do (or at least what we've been trained to do). For example, in the game, if the cursor is on the left side of the screen and the player clicks to pan the camera, the camera pans to the right instead of the left. For the most part, as far as I'm aware, the camera should pan in the same direction that the player would naturally want to pan to (hopefully that makes sense). So, for me it was a little disorienting.

2) The player is able to interact with objects from afar instead of close up. In some cases, I barely needed to approach a table to click on any interactable objects.  I was able to hover the cursor over an area of the screen and once the cursor was highlighted, I knew there was something to click on. Now, this is not to say that the player should be right up against an object to interact with it, but there's a balance that can be struck somewhere. 


That's all! I look forward to your next project(s) and/or the continuation of this one!

(2 edits)

Thank you for the feedback!
I will try to figure out how to fix the camera issue, but right now I'm not sure yet. I think in Unreal the axis are inverted by default. lol
And yeah, collision boxes, as well as other things like bug fixes should come in the next update.
I'm glad you liked my game! Thank you so much for playing! =)